|
Sunday, June 28, 2009 - 8:10 AM
One of the most popular, and successful, Avalon Hill games of the late 1980's was Blackbeard,
a pirate game totally different from any others available because it
simulated the actual life and careers of historical pirates, and how
they went about their chosen professions.
Richard Berg has now taken the original and redesigned it, almost
entirely, to bring it into line with what gamers like to see and play
these days. All those pirates you loved - Black Bart Roberts, Long Ben
Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard)
- 23 in all, are still there, as are the King's Commissioners sent out
to stop them. However, the entire play system has been overhauled, and
the result is a game that highlights and specializes in player
interaction, with almost no down time for any players.
Players represent individual pirates, using them to gain Victory
Points by amassing booty and, even more importantly, earning Notoriety
for their dastardly deeds. Seizing merchants with cargo ranging from
useless paper to the monumental treasure of the Mughal emperors,
attacking and sacking ports, fighting storms and scurvy, seeking safe
haven in infamous pirate ports such as Tortuga and Madagascar, and,
hopefully, using Letters of Marque to retire successfully.
And while the player is doing this, all of the other players, at the
same time, are playing their cards and seizing opportunities to stop
the pirates. There is a constant interplay among players, and you never
know what is going to happen when you set out to do something.
We've simplified movement (no more hexes) and ship battles, w'eve
expanded the use of Royal Navy warships, we've even added individual
hostages! (Yes, there is a "Governor's Daughter".)
Here are some comments from the horde of playtesters - Blackbeard
received the largest playtester request response of any game I have
ever designed, both on Consimworld and The Boardgame Geek - that have
been swabbing the cardboard decks for several intense and inventive
months:
"I do like it- moves fast, improvements such as ease of placing
ships a help, love the anti-pirate possibilities." (Katharine Bartlett)
"The original Blackbeard
was a flawed success. The new version has addressed all these concerns
and improved game play while streamlining the mechanics (no mean feat)
. . .the new rules make teaching the game fairly painless. The
elimination of 'Game turns' while introducing anti-pirate actions has
worked out very well. Instead of sitting around waiting for their next
turn, players are required to pay attention to what everyone else is
doing and pounce on any opportunity that arises to 'mess' with their
opponents' plans. . . . The game came in under three hours. Play was,
as usual, fast and smooth. Originally, I was playing the game to test
it. Now I want to continue to play it because it's a fun time." (David
Klempa)
"Mechanics are much tighter and there is a better balance between
the differing strategies…Would we buy - yes by all three - amazing
considering one is a pongo (Brit navy slang for an army officer)"
(Kevin Grimsley)
Blackbeard is designed for
2-5 players, along with specific rules for solitaire play. Playing
time, as noted above, for a full game has been three hours.
|